The core of this book was written during a 5-day session on 22-26 August 2016. Escoria developers and contributors worked together with Floss Manuals to create quality documentation about the engine and the basics of creating games with Escoria.
This book is meant for whoever is interested in creating games with Escoria and the help of GodotEngine. The engine is meant to be easy to use for all those involved in point-and-click game development, be it programmers, artists or project leaders.
During the writing of this book, a sample game as been created by authors. Feel free to download and analyze it while reading.
The participants on this book are:
This book is available in various formats, such as HTML, PDF or EPUB. It is licenced under GNU General Public License (GPL).
The game coming with the book is in mit licence, and the artwork in xx licence.
For this book and the creation of a quick mini game for demos, Escoria was changed for our need by Ariel:
FlossManuals Francophone was proud to participate in the support of Godot Engine and Escoria with this free documentation and contribution in improve the code coming by need of artists.
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