Creating Point and Click Games with Escoria

About this book

The core of this book was written during a 5-day session on 22-26 August 2016. Escoria developers and contributors worked together with Floss Manuals to create quality documentation about the engine and the basics of creating games with Escoria.

This book is meant for whoever is interested in creating games with Escoria and the help of Godot Engine. The engine is meant to be easy to use for all those involved in point-and-click game development, be it programmers, artists or project leaders.

During the writing of this book, a sample game as been created by authors. Feel free to download and analyze it while reading.


The participants on this book are:

  • Elisa de Castro Guerra (graphic designer)
  • Cédric Gémy (graphic designer)
  • Ariel Manzur (Godot co-creator and one if its main developers)
  • Camille "nylnook" Bissuel (illustrator)
  • Gaetan "Reptifur" Hilt (graphic designer)
  • Adrien "Kooda" Ramos (game designer and programmer)
  • bosinpai (game artist)


This book is available in various formats, such as HTML, PDF or EPUB. It is licensed under GNU General Public License (GPL).

The game coming with the book is released under the MIT license, and the artwork under a copyleft license.


  • Version 0.1: Initial version produced during the booksprint and the following week - August 2016
  • Version 0.2: Proofread and enhanced version by bosinpai - April 2018


For this book and the creation of a quick mini game for demos, Escoria was changed for our needs by Ariel:

  • correction of bug
  • add an easy management of music playing in a game
  • add a possibility to have foreground and background which the main character goes through

FlossManuals Francophone was proud to participate in the support of Godot Engine and Escoria with this free documentation and code improvement based on artists' needs.

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