To introduce Escoria and Godot we decided to take example on a game to which we will refer until the end. In fact, we have made 2 :
The first quick game is a really simple demo game. It will be made of a single screen containing a :
The story is inspired by Peril in Daiza, small puzzle game made with Blender during the Blender for video game's flossmanual-fr booksprint.
The old man is standing and we will have to talk to him so that he can explain the player has to bring him bamboo stick to save the panda forest. The player must find the bamboos but have to be carefull. One is good and one is bad. He shall add them to inventory. Once done, we need to talk again to the old man. The God will then appear, and the player can use its inventory object to give it to the god. If it is the good bamboo, the god is happy and thanks the player, otherwise he is angry and the player can begin again.
To start we prepared some files for you :
With does files, you’ll be able to follow our step-by-step introduction.
Last, we couldn’t stop at this point. So we decided to go on and make this mini game more complex. We wanted it not only be an introduction but make it look as a real game (even if small) to demo most usefull but more advanced Godot-Escoria feature. Many of them are shown later in the book, and we can refer to it when possible so that you can have an idea of the final result. We have added :
Let's now read further to open Godot and Escoria and create your first game with us !
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