Creating Point and Click Games with Escoria

About the example game

To introduce Escoria and Godot we decided to take example on a game to which we will refer until the end. In fact, we have made 2 :

  • an example game called first quick game, being the one you should produce during First quick game section you’re just beginning to read. The goal is the get comfortable with Godot UI and see a complete workflow that includes most important features. 
  • another game called Escoria in Daïza to show some cool feature of Escoria and make us this week more fun. This game was made in some hours during the booksprint session. Go to the repository to download and test it.

The first quick game

The first quick game is a really simple demo game. It will be made of a single screen containing a :

  • a background picture and music
  • an old_man who will say what to do
  • some buttons to help the user interact with objects
  • two bamboos (a good and a bad)
  • a god

The story is inspired by Peril in Daiza, small puzzle game made with Blender during the Blender for video game's flossmanual-fr booksprint.

The old man is standing and we will have to talk to him so that he can explain the player has to bring him bamboo stick to save the panda forest. The player must find the bamboos but have to be carefull. One is good and one is bad. He shall add them to inventory. Once done, we need to talk again to the old man. The God will then appear, and the player can use its inventory object to give it to the god. If it is the good bamboo, the god is happy and thanks the player, otherwise he is angry and the player can begin again.

To start we prepared some files for you :

  • the assets so that you can follow this section with the same ressources and get at the end something similar
  • the first quick game complete project done so that you can have a look at the files if necessary

With does files, you’ll be able to follow our step-by-step introduction.

godot first game point and click

Escoria in Daiza

Last, we couldn’t stop at this point. So we decided to go on and make this mini game more complex. We wanted it not only be an introduction but make it look as a real game (even if small) to demo most usefull but more advanced Godot-Escoria feature. Many of them are shown later in the book, and we can refer to it when possible so that you can have an idea of the final result. We have added :

  • a menu screen
  • a second level
  • settings
  • savings
  • translations
  • many sounds
  • animations
  • some visual and sounds effects
  • scene changes
  • speech text
  • more complex dialogs with options…
Escoria in Daiza is a free project during the 5-days writing session of the book. It can really be improved because the first goal was to make it a demo game. Feel free to propose new level so that we can make the game evolve with new episodes and make it nicer.

Let's now read further to open Godot and Escoria and create your first game with us !

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