To introduce Escoria and Godot we decided to take the example of a game which we will refer to until the end. In fact, we have made two of them:
The first quick game is a really simple demo game. It will be made of a single screen containing:
The story is inspired by Peril in Daïza, small puzzle game made with Blender during the Blender for video game's flossmanual-fr booksprint.
The old man is standing and we will have to talk to him so he can explain that the player has to bring him bamboo stick to save the panda forest. The player must find the bamboos but has to be careful. One is good and one is bad. He shall add them to inventory. Once done, we need to talk again to the old man. The God will then appear, and the player can use its inventory object to give it to the god. If it is the good bamboo, the god is happy and thanks the player, otherwise he is angry and the player has to start over.
To start we prepared some files for you:
With these files, you’ll be able to follow our step-by-step introduction.
Last, we couldn’t stop at this point. So we decided to go on and make this mini-game more complex. We wanted it to not only be an introduction but also make it look like a real game (even if small) to showcase more advanced Godot-Escoria features. Many of them are shown later in the book, and we can refer to it when possible so that you can have an idea of the final result. We have added :
Let's now read further to open Godot and Escoria and create our first game!
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