Now that your Escoria project is opened, let’s start making our first scene.
Now you can start populating the scene with your items, change the background, etc. (more detail below)
One thing you have to take care of is to ensure that the game node is at the bottom of the scene tree (in the Scene top-right panel) at all times. If not, just drag it there.
You can find the assets in this repository: https://github.com/flossmanualsfr/escoria
and only the assets for the first quick game here: https://github.com/flossmanualsfr/escoria/tree/first-quick-game/device/scenes/intro-game/sprites
and a complete first game here in an archive here: https://github.com/flossmanualsfr/escoria/archive/first-quick-game.zip
Put the downloaded assets package in the device/scenes/intro-game/sprites directory of your project folder.
Now that the scene is set up, we have to populate it with the player and items. Each element of the scene will be a separate scene which will be instanced in the master one.
You might think it’s complicated, but it helps a lot if we want to reuse our player character and some items in several scenes of the game.
Making them available as external resources will make it much easier to work on and test them. This way, all changes done to a standalone file will automatically be propagated to all scenes that inherit from it. Let’s start with an example by creating the old man character.
For further information, read the dedicated chapter for items configuration in section Escoria fundamentals: The items.
If you want to see what the scene looks like, you can click the Play scene icon in the top-right of the Godot window or press F6.
Repeat this whole process for every item you want to have in the scene, for instance for the good and the bad bamboos, as well as the panda god.
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