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Creating Point and Click Games with Escoria

Requirements

If you want to use Escoria for your point-and-click game project, you need a few pieces of software.

First you want to download the Godot 2 Engine as it’s the fundamental base of Escoria. Godot 2 is available on https://godotengine.org/download, just choose the right file for your system. Godot 2 runs on all the major operating systems, this ensures interoperability within your team.

Once it’s done, unzip the file you just downloaded. The resulting file is the Godot 2 engine and its game editor.

This book will go over the fundamentals of Godot, enough to make use of Escoria for a simple project. If you want to know more about Godot, check out Godot’s documentation at http://docs.godotengine.org/en/latest/ or read FlossManuals’ book about Godot at https://fr.flossmanuals.net/godot-game-engine/.

Next you need Escoria itself, which can be downloaded on Godot Engine's github account at https://github.com/godotengine/escoria, branch 2.1. If you know about Git, you can use the git clone https://github.com/godotengine/escoria command, branch 2.1. Otherwise, click on the Clone or Download button, choose Download Zip then extract the archive’s content.

You will also need a text editor to write the Escoria scripts, plenty are available:

  • for windows: notepad++
  • for mac: textwrangler
  • for linux: vi, emacs, gedit, kate, geany…
  • multi-platform: Atom, Qt Creator…

Choose the one you prefer, the most important thing is that you feel comfortable with it.

 

Note: work on adapting Escoria to Godot 3 is ongoing as of 2018-04, see https://github.com/godotengine/escoria/issues/44.

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