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Creating Point and Click Games with Escoria

Requirements

If you want to use Escoria for your point-and-click game project, you need a few pieces of software.

First you want to download the Godot Engine as it’s the fundamental base of Escoria. Godot is available on https://godotengine.org/download, just choose the right file for your system. Godot runs on all the major operating systems, this ensures interoperability over your team.

Once it’s done, unzip the file you just downloaded. The resulting file is the Godot engine and its game editor.

This book will go over the fundamentals of Godot, enough to make use of Escoria for a simple project. If you want to know more about Godot, check out Godot’s documentation at http://docs.godotengine.org/en/latest/ or read FlossManuals’ book about Godot at https://fr.flossmanuals.net/godot-game-engine/.

Next you need Escoria itself, which can be downloaded on Godot Engine's github account at https://github.com/godotengine/escoria. If you know about git, you can use the git clone https://github.com/godotengine/escoria command. Otherwise, click on the Clone or Download button, choose Download Zip then extract the archive’s content.

You will also need a text editor to write the Escoria scripts, plenty are available:

  • for windows: notepad++
  • for mac: textwrangler
  • for linux: vi, emacs, gedit, kate, geany…
  • multiplatform: Atom, Qt Creator…

Choose the one you prefer, the most important thing is that you feel comfortable with it.

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