How to start your Escoria project
Now that you have everything you need to get started, let’s get on with the fun stuff.
- You want to copy the Escoria folder and rename that copy to whatever suits you, like the codename of your project. Once it’s done, open Godot by clicking the file you downloaded earlier, this will open the Godot project manager window.
- Click the “scan” button, enter your project folder and click “open”. Your project will now appear in the list of the project manager, click it and click “edit” to start editing your project. You should now face the main editor window, which looks like this:
- You might now want to setup some basic parameters of your project. To do that click the “Scene” menu on the top left corner and select the “Project Settings” entry. Set the “name” property of the “Application” section to the name of your project, and set the “width”, “height” (size of the game's window) , “game_width” and “game_height” (size of the rendering of the game) properties from the “Display” section to the graphics resolution you decided with your team (generally the game's window and the game rendering have the same size). This will also put blue lines inside the center panel of Godot interface, showing you what will be on screen in the actual game.
For our mini game, we chose the 1920x1080 resolution, as it’s quite common these days.
- You can arrange panels by clicking the little triangle on top right of panel areas. It will display a map of Godot's interface. Click on shown rectangles to place the selected panel on the desired rectangle.