How to start your Escoria project
Now that you have everything you need to get started, let’s get on with the fun stuff.
- You want to copy the Escoria folder and rename that copy to whatever suits you, like the codename of your project. Once it’s done, open Godot by clicking the file you downloaded earlier, this will open the Godot project manager window.

- Click the Scan button, enter your project folder and click Open. Your project will now appear in the list of the project manager, select it and click Edit to start editing your project. You should now face the main editor window, which looks like this:

- You might now want to setup some basic parameters of your project. To do that click the Scene menu on the top-left corner and select the Project Settings entry. Set the Name property of the Application section to the name of your project. Then from the Display/Window section set the Width, Height (size of the game's window) properties to the graphics resolution you decided with your team. This will also put blue lines inside the center panel of Godot interface, showing you what will be on screen in the actual game.
For our mini-game, we chose the 1920x1080 resolution, as it’s quite common these days.
Do the same for the Game Width, Game Height settings.
And modify Test Width, Test Height to set the size of the window when you run the game from the editor.

- You can arrange panels by clicking the little triangle icon on top-right of the panel area. It will display a map of Godot's interface. Click on shown rectangles to place the selected panel on the desired rectangle.
