Creating Point and Click Games with Escoria

What is Escoria?

Now that the point-and-click genre has been revived, and that gaming is seen as a new creative media, many artist would like to try developing their own point-and-click games.

As interaction is quite simple, there is no need for extended programming knowledge. But in fact, not so much can even be too much. Even indie programmers would prefer to focus on improving the story and gameplay elements rather than programming.

Godot developers have experienced the development of this kind of games and have created a template workflow for their software. This template is Escoria.

Escoria, in it’s own way, try to ease the creation process of this type of games to:

  • help non programmers make their own games.
  • help everyone focus on the actual gameplay elements and improve the storyline and interactions.
  • help the programmer delegate tasks to the the rest of the team; programmers are still necessary, but only to provide technical support to the creative team.

Escoria is a declarative language in which the author can define all the interactions of the game. Which can be:

  • dialogs
  • choices
  • grabbing objects in scene
  • using objects, sometimes by combining them with others
  • keep the inventory up-to-date
  • event firing, based on conditions

Escoria files are simple text files which list dialogs, actions and their firing conditions.

As it is text, there is no need to use any particular software to edit the files. The only need is to know some writing conventions and the keywords that can be used (like in any publishing process even in traditional press).

"Escoria" is a Spanish word that means "scum" (the creators where not very original when naming the framework :-)

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