Godot is a free/libre, high-level game engine that targets multiple platforms and can be used to create games of many different genres thanks to a versatile architecture. It is suitable for both 2D and 3D games, though as of 2015 the development focus has been put mostly on 2D features.
It was originally developed by Juan Linietsky and Ariel Manzur since early 2008, and used as in-house engine for Okam Studio since 2013. It has been used to create many games since its creation. In February 2014, it was released under the MIT license and reached a first public 1.0 stable release in December 2014.
The development effort is still led by the original engine creators, but a strong community is now building up around the project and working on improving the engine. Since November 2015, Godot is a fully-independent community-driven project supported by the not-for-profit organization Software Freedom Conservancy.
As an all-inclusive open source game engine, Godot has a lot to offer to both newcomers and seasoned game developers:
The name "Godot" is a reference to the play Waiting for Godot by Samuel Beckett, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
Godot is meant to be pronounced "Go-doh" as in the play, though many users tend to pronounce "Go-dot", but the project developers say they don't have a team of laywers to enforce any kind of usage and you are free to pronounce it however you want!
Il y a une erreur de communication avec le serveur Booktype. Nous ne savons pas actuellement où est le problème.
Vous devriez rafraîchir la page.