Godot is a free/libre, high-level game engine that targets multiple platforms and can be used to create games of many different genres thanks to a versatile architecture. It is suitable for both 2D and 3D games, though as of 2015 the development focus has been put mostly on 2D features.
It was originally developed by Juan Linietsky and Ariel Manzur since early 2008, and used as in-house engine for Okam Studio since 2013, and used over several years to create many games. It was then released under the MIT license in February 2014, and reached a first public 1.0 stable release in December 2014.
The development effort is still led by the original engine creators, but a strong community is now working on improving the engine.
As an all-inclusive open source game engine, Godot has a lot to offer to both newcomers and seasoned game developers:
The name "Godot" is a reference to the play Waiting for Godot by Samuel Beckett, because we are always waiting for an utopian exhaustive engine - but features keep coming and Godot makes good progress towards this objective.
Godot is meant to be pronounced "Go-doh" as in the play, though many users tend to pronounce "Go-dot", but the project developers say they don't have a team of laywers to enforce any kind of usage and you're free to pronounce it however you want!
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